Small City: Boke Íhtevj̼ùuj̼

Boke Íhtevj̼ùuj̼

Boke Íhtevj̼ùuj̼
Example Tauran architecture.
StateTetburland
ProvenceGesiēinsu Region
RegionVj-29n Fègwě Holt
Founded1492
Community LeaderLord Nantera
Area11 km2 (4 mi2)
Average Yearly Temp20°C (68°F)
Average Elevation2104 m (6902 ft)
Average Yearly Precipitation290 cm/y (114 in/y)
Population2851
Population Density259 people per km2 (712 people per mi2)
Town AuraMysticism
Naming
Native nameBoke Íhtevj̼ùuj̼
PronunciationÍhtev /ˈj̼ʊuj̼/
Direct Translation[cupboard; wardrobe] [shoe]
Translation[Not Yet Translated]

Boke Íhtevj̼ùuj̼ (Íhtev /ˈj̼ʊuj̼/ [cupboard; wardrobe] [shoe]) is a subtropical Small City located in the Gesiēinsu Region of the Tetburland.

The name Boke Íhtevj̼ùuj̼ is derived from the Sylvin language, as Boke Íhtevj̼ùuj̼ was founded by Ailudidae, who was culturaly Tauran.

Climate

Boke Íhtevj̼ùuj̼ has a yearly average temperature of 20°C (68°F), with its average temperature during the summer being a pleasant 23°C (73°F) and its average temperature during the winter being a cool 18°C (64°F). Boke Íhtevj̼ùuj̼ receives an average of 290 cm/y (114 in/y) of precipitation, most of which comes in the form of rain during the summer. Boke Íhtevj̼ùuj̼ covers an area of nearly 11 km2 (4 mi2), and an average elevation of 2104 m (6902 ft) above sea level.

Overview

Boke Íhtevj̼ùuj̼ was founded durring the late 16th century in summer of the year 1492, by Ailudidae. The establishment of Boke Íhtevj̼ùuj̼ was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Boke Íhtevj̼ùuj̼'s construction back out of the project. Ailudidae pushed on reguardles, and Boke Íhtevj̼ùuj̼ was finished, but starts off as a terible place to live.

Boke Íhtevj̼ùuj̼ was built using the conventions of Tauran durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Boke Íhtevj̼ùuj̼ is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Boke Íhtevj̼ùuj̼ is buildings are arranged arround a network of narrow flagstone streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The city has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Boke Íhtevj̼ùuj̼'s wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. The monster and outlaw focused fortifications has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Boke Íhtevj̼ùuj̼ has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Boke Íhtevj̼ùuj̼ ’s existence has dried up and the city is drifting down the stream of history as it dries up. Even with that as it is, everything is just a little too worn down, a little too dirty, or much of both. The town should be gone, not dying. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable.

Civic Infrastructure

Boke Íhtevj̼ùuj̼ has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Boke Íhtevj̼ùuj̼ has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Boke Íhtevj̼ùuj̼. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Boke Íhtevj̼ùuj̼'s parks.

Boke Íhtevj̼ùuj̼ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Boke Íhtevj̼ùuj̼.

Boke Íhtevj̼ùuj̼ has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Boke Íhtevj̼ùuj̼ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Boke Íhtevj̼ùuj̼ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Boke Íhtevj̼ùuj̼ has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Boke Íhtevj̼ùuj̼ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Boke Íhtevj̼ùuj̼'s public wards, blessings, and other arcane systems.

Boke Íhtevj̼ùuj̼ possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Small City. Boke Íhtevj̼ùuj̼'s grid is powered by a direct leyline tap.

Boke Íhtevj̼ùuj̼'s old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Boke Íhtevj̼ùuj̼ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Boke Íhtevj̼ùuj̼'s natural decorations nor waterways.

Boke Íhtevj̼ùuj̼ has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Boke Íhtevj̼ùuj̼ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Boke Íhtevj̼ùuj̼ has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Boke Íhtevj̼ùuj̼'s bank was built using a different architectural style from the rest of the town. The style used is known for its fluid and florid elaborate style, comprising ornate, asymmetric designs and pastel shades. It is often considered to be a playful, light style, which made exuberant use of curves and emphasized subtle asymmetry in the general shape of its structures. Walls, ceilings and moldings are decorated with numerous interlacing of curves and counter-curves based on the shapes of ‘C’ and ‘S’, along with shell forms and other naturalistic shapes.

In Boke Íhtevj̼ùuj̼ birds speak prophesy.

The Cloud Dragon, Wyrmling near Boke Íhtevj̼ùuj̼ are known to be a mutant strain of the creature.

Boke Íhtevj̼ùuj̼'s citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves consuming a local narcotic to channel Invocation energies of tier 3 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 5
  • Farmers: 7
  • Farm Laborer: 16
  • Hunters: 8
  • Milk Maids: 7
  • Ranchers: 3
  • Ranch Hands: 8
  • Shepherds: 7
    • Farmland: 11518 m2
    • Cattle and Similar Creatures: 712
    • Poultry: 8553
    • Swine: 570
    • Sheep: 28
    • Goats: 5
    • Horses, Mounts, and Beasts of Burden: 285

Craftsmen

  • Arms and Toolmakers: 5
  • Blacksmiths: 6
  • Bookbinders: 3
  • Buckle-makers: 3
  • Cabinetmakers: 6
  • Candlemakers: 9
  • Carpenters: 9
  • Clothmakers: 8
  • Coach and Harness Makers: 2
  • Coopers: 6
  • Copper, Brass, Tin, Zinc, and Lead Workers: 3
  • Copyists: 2
  • Cutlers: 2
  • Fabricworkers: 6
  • Farrier: 14
  • Furriers: 1
  • Glassworkers: 9
  • Gunsmiths: 5
  • Harness-Makers: 2
  • Hatters: 6
  • Hosiery Workers: 2
  • Jewelers: 3
  • Leatherwrights: 6
  • Locksmiths: 2
  • Matchstick makers: 4
  • Musical Instrument Makers: 4
  • Painters, Structures and Fixtures: 3
  • Paper Workers: 4
  • Plasterers: 4
  • Pursemakers: 4
  • Roofers: 2
  • Ropemakers: 2
  • Rugmakers: 2
  • Saddlers: 5
  • Scabbardmakers: 6
  • Scalemakers: 3
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 2
  • Shoemakers: 2
  • Soap and Tallow Workers: 9
  • Tailors: 16
  • Tanners: 3
  • Upholsterers: 4
  • Watchmakers: 3
  • Weavers: 8
  • Whitesmiths: 2

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 2
  • Beer-Sellers: 3
  • Booksellers: 4
  • Butchers: 7
  • Chandlers: 7
  • Chicken Butchers: 8
  • Entrepreneurs: 2
  • Fine Clothiers: 7
  • Fishmongers: 6
  • Florists: 1
  • Potion Sellers: 4
  • Resellers: 10
  • Spice Merchants: 3
  • Wine-sellers: 5
  • Wheelwright: 4
  • Woodsellers: 2

Service workers

  • Bakers: 15
  • Barbers: 12
  • Coachmen: 4
  • Cooks: 12
  • Doctors: 5
  • Gamekeepers: 4
  • Grooms: 2
  • Hairdressers: 10
  • Healers: 8
  • Housekeepers: 9
  • Housemaids: 15
  • House Stewards: 7
  • Inns: 2
  • Laundry maids: 5
  • Maidservants: 9
  • Nursery Maids: 5
  • Pastrycooks: 11
  • Restaurateur: 13
  • Tavern Keepers: 11

Specialized Laborer

  • Ashworkers: 3
  • Bleachers: 2
  • Chemical Workers: 1
  • Coal Heavers: 5
  • In-Town Couriers: 6
  • Long Haul Couriers: 7
  • Dockyard Workers: 5
  • Gas Workers: 1
  • Hay Merchants: 2
  • Leech Collectors: 7
  • Millers: 6
  • Miners: 6
  • Oilmen and Polishers: 4
  • Postmen: 6
  • Pure Finder: 3
  • Skinners: 8
  • Sugar Refiners: 1
  • Tosher: 4
  • Warehousemen: 9
  • Watercarriers: 6
  • Watermen, Bargemen, etc.: 7

Skilled Laborers

  • Accountants: 3
  • Alchemist: 4
  • Clerk: 5
  • Dentists: 2
  • Educators: 7
  • Engineers: 4
  • Gardeners: 2
  • Mages: 2
  • Plumbers: 3
  • Pharmacist: 3
  • Professors: 1
  • Scientists: 2
  • Wizards: 1

Civil Servants

  • Adventurers: 2
  • Bankers: 4
  • Civil Clerks: 6
  • Civic Iudex: 3
  • Consultants: 1
  • Exorcist: 6
  • Fixers: 3
  • Kami Clerk: 5
  • Landlords: 5
  • Lawyers: 3
  • Legend Keepers: 4
  • Militia Officers: 25
  • Monks, Monastic: 9
  • Monks, Civic: 8
  • Historian, Oral: 6
  • Historian, Textual: 3
  • Policemen, Sheriffs, etc.: 6
  • Priests: 10
  • Rangers: 3
  • Rat Catchers: 4
  • Scholars: 4
  • Spiritualist: 5
  • Slayers: 1
  • Storytellers: 12
  • Military Officers: 11

Cottage Industries

  • Brewers: 7
  • Comfort Services: 11
  • Enchanters: 3
  • Herbalists: 3
  • Jaminators: 9
  • Needleworkers: 8
  • Potters: 5
  • Preserve Makers: 8
  • Quilters: 4
  • Seamsters: 14
  • Spinners: 9
  • Tinker: 3
  • Weaver: 8

Artists

  • Actors: 3
  • Architects: 1
  • Bards: 4
  • Costumers: 1
  • Dancers: 3
  • Drafters: 1
  • Engravers: 2
  • Fine Furniture Carpenters: 1
  • Glaziers: 3
  • Inlayers: 2
  • Musicians: 8
  • Painters, Art: 1
  • Playwrights: 3
  • Sculptors, Art: 2
  • Wood Carvers: 10
  • Writers: 8

Produce Industries

  • Butter Churners: 10
  • Canners: 8
  • Cheesmakers: 10
  • Ice Merchants: 1
  • Millers: 5
  • Picklers: 5
  • Smokers: 3
  • Stockmakers: 3
  • Tobacconists: 4
  • Tallowmakers: 6

991 of Boke Íhtevj̼ùuj̼'s population work within a Foundational Occupation.

1632 of Boke Íhtevj̼ùuj̼'s population do not work in a formal occupation, but do contribute to the local economy. 228 (8%) are noncontributers.

Points of Interest

POI

History

The the a Mail coif of Illusion, an a Mail coif imbued with great amounts of Illusion energies was created near Boke Íhtevj̼ùuj̼ by in time immemorial, reportedly some time during the late 2nd century.

History